From the menu window on the left side of the screen, go to "Database → Edit Equipment/Items" and right-click "Weapons" to open the context menu and create a new weapon.
|Name||Enter a weapon name.|
Select an icon image to be displayed in-game next to the name of the weapon.
|Select Image Button||Choose from images that have already been imported.|
|Import||If you wish to use an image from outside RPG Maker Unite, you can select a file and import it.|
|Description||A description of the weapon to be shown in the game menu, etc. Please enter as necessary.|
|Weapon Type||Set the type of the weapon to determine which classes can equip it. An actor may also be able to equip the weapon if they have the relevant trait. Choose from weapon types listed in "Edit Types → Weapon Type".|
|Price||The amount that the weapon can be bought for at a shop.|
|Sell Price||The amount that the weapon can be sold for at a shop.|
|Animation||Set the animation that will play when attacking with the weapon during a side view battle.|
|Sellable||Set whether the weapon can be sold or not. Selecting "No" will prevent the player from selling it at a shop.|
|Switch Item||Set whether the weapon will also act as a switch. Selecting "ON" will allow the weapon to be used as a switch for event conditions, etc. See "Event Editor" for more info on switch items.|
|Notes||A place for the creator of a game to leave notes. They will not be displayed in-game, so feel free to use it as you see fit.|
|Estimated Acquisition Level||Enter the level that an actor is expected to be at when they acquire the weapon.|
|Apply Button||Clicking the Apply button will automatically input the "Attack", "Price", and "Sell Price" for the weapon. Please adjust as necessary to suit the game.|
|Attack||Shows the result from the auto guide. Use the suggested value as a reference and adjust the Attack as needed.|
|Price||Shows the result from the auto guide. Use the suggested value as a reference and adjust the price as needed.|
|Sell Price||This will be 60% of the price. Use the suggested value as a reference and adjust the sell price as needed.|
These values are added to the parameters of any actor who has the weapon equipped. Negative values will decrease parameters.
|Level||Use this as a guideline when designing your game. This value has no effect on the weapon's strength in battle, etc.|
|Attack||Set how much the weapon increases Attack.|
|Defense||Set how much the weapon increases Defense.|
|Magic Atk.||Set how much the weapon increases Magic Atk.|
|Magic Def.||Set how much the weapon increases Magic Def.|
|Agility||Set how much the weapon increases Agility.|
|Luck||Set how much the weapon increases Luck.|
|Max HP||Set how much the weapon increases Max HP.|
|Max MP||Set how much the weapon increases Max MP.|
These traits are applied to any actor who has the weapon equipped.
|Attack Element||It is required to set an attack element.|
|Hit Rate||It is required to set the Hit Rate.|
|Other Traits||Edit traits other than Attack Element and Hit Rate.|