Image for map
Map image materials, with a few exceptions, are of a fixed size. Please create images in accordance with the material standards.
Material Type | Description | Animation | Transparent Area | |
Auto Tile A |
Create a set of 192 x 288 pixels. To animate, arrange the set horizontally for the number of frames. To animate AutoMap A, arrange the frames horizontally. |
OK |
unnecessary | |
Auto Tile B |
Create a set of 192 x 192 pixels. To animate, arrange the set horizontally for the number of frames. |
OK | (necessary) | |
Auto Tile C |
Create a set of 192 x 208 pixels. AutoTile C does not animate. |
not allowed | unnecessary | |
Normal Tile |
normal |
Each square must be 96 x 96 pixels, with a transparent area of 1 pixel on the outside and 2 pixels between squares. When creating animated tiles, place the frames side by side. This is the basic rule for RPG maker UNITE. |
OK | necessary |
When to divide |
Each square must be 96 x 96 pixels, with a transparent area of 1 pixel on the outside and 2 pixels between squares. |
not allowed | necessary | |
When to expand or contract |
The resolution of the image can be any size. However, an outer transparent area of 1 pixel is required. The maximum size of a file is 4,096 x 4,096 pixels including the transparent area. |
not allowed | necessary | |
Large Parts |
The resolution of large parts can be any size, with an upper limit of 4,096 x 4,096 pixels. Large parts require collision settings with squares divided into 96 x 96. |
not allowed | unnecessary | |
Effect |
Create one square with 96 x 96 pixels and add a 1 pixel transparent area outside the square. 98 x 98 pixels image data. |
OK | necessary |
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