Character Related Image
Character-related image materials may be of any size, but please make sure that they are consistent on the map.
Material Type | Description | Animation | Transparent Area | |
Character | Walking Character |
Add a 1 pixel transparent area outside the square. Note that a 2 pixel transparent area is required between frames for animation. |
OK | necessary |
Object |
The standard will be the same as for walking characters. |
OK | necessary | |
Fukidashi Icon |
The fukidashi icon will be the same standard as the character. The fukidashi icon is displayed so that the lower edge of the fukidashi icon is grounded to the upper edge of the walking character. |
OK | necessary | |
For SV combat | Actor |
Actor images for SV combat can also be any size and any number of frames of animation. As with the walking character, a transparent area of 1 pixel on the outside and 2 pixels between frames is required. |
OK | necessary |
Weapon |
Weapon animations during SV combat can be any size and any number of frames, but they must be created in such a way that the timing does not deviate from that of the actor animations. Place a weapon animation making its center coordinate meet that of an SV actor. Weapon animation images are placed under the SV actor images. |
OK | necessary | |
State Overlapping |
The standard is the same as for weapons. The superimposition of the actor's image and state is displayed with the center of each image aligned. |
OK | necessary |
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