Sound data can be imported in wav, ogg, mp3, and other formats.
|BGM||If you want to set loop points for background music, etc., import sound data in wav format with loop points set in smpl chunks.|
【Partial loop playback function for ogg and wav files】
If the loop information of an ogg or wab file is acquired and playback reaches the end of the loop, it can return to the start of the loop and play it back.
It works only on test play and built games.