Display
【Display Animation】
Specify the animation to be overlaid on the characters and events on the map. The animation is a battle effect.
Character
Select from [Player], [This Event], and [Event ID]. [Player] is the actor controlled by the player, [This Event] is the event being edited, and [Event ID] is the event that exists on the same map.
Animation
Select from the effects registered in Battle Effects.
Weight to completion
Specifies whether to wait until the effect is finished.
【Display of Callout Icons】
Character
Select from [Player][This Event][Event ID].
Callout Icons
Select from the callout icons registered in the material management.
Weight to completion
Specifies whether to wait until the effect is finished.
【Orientation】
Specifies the orientation of the event.
Character
Select from [Player][This Event][Event ID].
Orientation
Select from [face down][face left][face right][face up][rotate 90 degrees to the right][rotate 90 degrees to the left][rotate 180 degrees][rotate 90 degrees to the right or left][change direction randomly][face towards player][face opposite of player].
Orientation Fixation
Specifies whether to fix the orientation of the target character (event). Select from [ON] and [OFF].
【Animation specification】
Item name
Select from [Player][This Event][Event ID].
Item name
Select from [Walking animation ON][Walking animation OFF][Footstep animation ON][Footstep animation OFF].
【Character Image Setting】
Character
Select from [Player][This Event][Event ID].
Change the image
Check [Change image] to activate the change of character.
Character Type Selection
Select a walking character or object registered in [Material Management] > [Character].
Character Selection
Specify the character.
Orientation
Check [Orientation] to activate the setting. Select the orientation from [Down], [Left], [Right], [Up], and [Damage].
Change opacity
Check [Change Opacity] to enable the setting Specifies the opacity of the image. The input range is 0-255.
Synthesis method
Check [Orientation] to enable orientation specification. Select from [Normal], [Add], [Multiply], and [Screen].
Movement
【Moving to a new location】
Changes the current location of the player (actor). It can be used to move to the same map or to another map. This command is only available on the map screen.
Direct address
Call up the destination map and specify the coordinates in the scene view.
Map specification | Select the map to move to. |
Variable addressing
variable to specify the destination. The variable must be assigned a valid value.
Map ID | The map ID is specified by a variable. The map ID can be found in the basic settings of each map. |
X | The X coordinate is specified by a variable. The coordinates are relative to the upper left corner of the map. The top-left grid is 0. |
Y | The Y coordinate is specified by a variable. The coordinates are relative to the upper left corner of the map. The top-left grid is 0. |
Orientation
Select from [As is], [Up], [Down], [Left], and [Right]. [As is] keeps the orientation as it was at the time this command was executed.
Fade
Specify how to switch screens when moving from one location to another. Select from [Black], [White], or [None].
【Setting up a travel route】
Character
Specify the target character (event). Select from [Player][This Event][Event Number].
Type of Movement
Specify the type of movement. Select from [Route], [Random], [Approaching Player], or [Moving Away from Player]. If you choose [Route], click on the grid of the map displayed in the scene view to specify the movement route.
Setup start | Click [Set Route button] to start accepting travel routes. |
Setup End | Click [End Setup] to close the reception and record. |
Route initialization | Clear the set travel route. |
Preview | You can check your character's movements in the RPG scene preview. |
Movement speed
Specifies the speed of movement. Movement speed specifies the speed at which one square (grid) is moved. Select from [1/8x], [1/4x], [1/2x], [standard speed], [2x], and [4x].
Frequency of movement
Specifies the frequency of movement. The frequency of movement is the time it takes to move one square (grid) and the time (speed) it takes to start moving the next square. Select from [Lowest], [Low], [Standard], [High], and [Highest].
Orientation
Specify the direction of the event. Select from [Current Direction][Player][Down][Left][Right][Up].
Animation
Specify the event animation. Select from [Walk], [Footstep], or [None].
Passing through without stopping
Allows walking through impassable tiles, characters and objects. Select from [ON] and [OFF].
Option
Repeat the action | Repeat the action (move) specified by this command. |
If you can't move, skip it. | Skip this command if you attempt to move to a non-passable position. |
Weight to completion | Wait for this command to finish. |
【(a) step forward】
We will take this event one step further in its current orientation.
【(a) step backward】
Let this event take a step backward without changing direction.
【Custom Move】
Specify the target character (event). Select from [Player][This Event][Event Number].
Option
Repeat the action | Repeat the action (move) specified by this command. |
If you can't move, skip it. | Skip this command if you attempt to move to a non-passable position. |
Weight to completion | Wait for this command to finish. |
【routing】
Clicking on the map during game play will move the player around the clicked tile.
【Step Movement】
Moves the event by the selected move method. Select from [Move Down][Move Left][Move Right][Move Up][Move Left Down][Move Right Down][Move Left Up][Move Right Up][Move Left Up][Move Right Up][Move Randomly][Move Close to Player][Move Away from Player][Jump (absolute coordinates)].
【Change in movement speed】
Specifies the speed of movement. Movement speed specifies the speed at which one square (grid) is moved. Select from [1/8x], [1/4x], [1/2x], [standard speed], [2x], and [4x].
【Change the frequency of movement】
Specifies the frequency of movement. The frequency of movement is the time it takes to move one square (grid) and the time (speed) it takes to start moving the next square. Select from [Lowest], [Low], [Standard], [High], and [Highest].
【passing through without stopping】
Allows walking through impassable tiles, characters and objects. Select from [ON] and [OFF].
Action
【Jump】
Character
Specify the target character (event). Select from [Player][This Event][Event Number].
Type of Movement
Specify the type of movement. Select from [Specify coordinates] and [On the spot]. If you choose [Specify Coordinates], specify the coordinates by clicking on the grid of the map displayed in the scene view.
Setup start | [Clicking on the "Set Destination" button will start acceptance of the move route. |
Setup End | Click [End Setup] to close the reception and record. |
Preview | You can check your character's movements in the RPG scene preview. |
Movement speed
Specifies the speed of movement. Movement speed specifies the speed at which one square (grid) is moved. Select from [1/8x], [1/4x], [1/2x], [standard speed], [2x], and [4x].
Frequency of movement
Specifies the frequency of movement. The frequency of movement is the time it takes to move one square (grid) and the time (speed) it takes to start moving the next square. Select from [Lowest], [Low], [Standard], [High], and [Highest].
Orientation
Specify the direction of the event. Select from [Direction][Player][Down][Left][Right][Up].
Animation
Specify the event animation. Select from [Walk], [Footstep], or [None].
Passing through without stopping
Allows walking through impassable tiles, characters and objects. Select from [ON] and [OFF].
Option
Repeat the action | Repeat the action (move) specified by this command. |
If you can't move, skip it. | Skip this command if you attempt to move to a non-passable position. |
Weight to completion | Wait for this command to finish. |
Orientation
【Orientation】
Character
Specify the target event. Select from [Player][This Event][Event Number].
Orientation
Specify the orientation of the target event. Choose from [face down], [face left], [face right], [face up], [rotate 90 degrees to the right], [rotate 90 degrees to the left], [rotate 180 degrees], [rotate 90 degrees to the right or left], [change direction randomly], [face the player], or [face the player's opposite direction].
Orientation Fixation
Specify whether to fix the orientation of the target event. Select from [ON] and [OFF].
Vehicle
【Vehicle position setting】
Vehicle
Select a vehicle. Select a vehicle from the vehicles registered in [Character] > [Edit Vehicle].
Direct address
Call the map and specify the coordinates in the scene view.
Map specification | Select a map. |
Variable addressing
variable to specify the destination. The variable must be assigned a valid value.
Map ID | The map ID is specified by a variable. The map ID can be found in the basic settings of each map. |
X | The X coordinate is specified by a variable. The coordinates are relative to the upper left corner of the map. The top-left grid is 0. |
Y | The Y coordinate is specified by a variable. The coordinates are relative to the upper left corner of the map. The top-left grid is 0. |
Getting in and out of vehicles
Places the player in a vehicle. If the player is already in a vehicle, the player is lowered to the ground (map). No parameters are set.
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