Auto Guide
The auto guide is a feature that suggests suitable values for settings throughout the database. It's possible to change these values after using the auto guide, so we recommend using the battle test function to help adjust them while balancing the game.
[Basic Settings]
The auto guide uses the following settings as the basis of its calculations.
- Edit Classes → Shared Settings: "Max Level", "Clear Level", "Max EXP", and "Max HP".
- Edit Skills → Shared Settings → Standard Attack: "Attack Multiplier" and "Target Multiplier".
[The Reference Class]
The auto guide uses the parameters of a "reference class" for its calculations. This "reference class" follows the default settings, with an HP/MP Balance of 0 and 0 bonus points allocated to its parameters. Furthermore, for each parameter, Peak Growth Level is set to the clear level, and Select Growth Curve is set to 0. For the EXP curve, Slope A and Slope B are 30, and the Extra Value is 20.
[Edit Classes]
Parameters
HP/MP Balance | Designate the balance between HP and MP. The value of the HP/MP balance can range from -5 to 5, where setting it to 5 will increase HP and setting it to -5 will increase MP. At 5, HP will be equal to "Max HP", and MP will be 0, while at -5, HP and MP will both be equal to "Max HP" x0.5. |
Parameter Balance | Set the number of bonus points for each parameter. A total of 30 points can be shared between all of them, and a maximum of 15 can be applied to a single one. For each point, a value equal to "Max HP" x0.002 will be added to the parameter. |
Apply Button | Clicking the Apply button will automatically input the "Level 1 Value" and "Max Level Value" for each parameter. These values can then be used as a reference point to further fine tune to suit the game being made. |
[Edit Equipment/Items]
Weapons
Parameter Changes
Estimated Acquisition Level | Enter the level that an actor is expected to be at when they acquire the weapon. |
Apply Button | Clicking the Apply button will automatically input the "Attack", "Price", and "Sell Price" for the weapon. Please adjust as necessary to suit the game. The sell price will be 60% of the price. |
Armor
Parameter Changes
Estimated Acquisition Level | Enter the level that an actor is expected to be at when they acquire the armor. |
Apply Button | Clicking the Apply button will automatically input the "Defense", "Price", and "Sell Price" for the armor. Please adjust as necessary to suit the game. The sell price will be 60% of the price. |
[Edit Skills]
Custom Skills
Damage
Select Attack Type | The auto guide can only be used for skills that are magic attacks and cannot be used if either "Standard Attack" or "Special" is selected as the attack type. |
Use Auto Guide | Select "Use" if you wish to use the auto guide. |
Auto Guide
Level Acquired | Enter the level that an actor is expected to be at when they learn the skill. |
No. of Targets | Choose between "One", "All", and "Random". |
Apply Button | Clicking the Apply button will automatically input the "Fixed Value", "Attack Multiplier", "Target Multiplier", "Formula", "Max Value", "Min Value", and "MP Cost" for the skill. |
[Edit Battles]
Enemies
Parameters
Auto Guide
Estimated Level | Enter the level that an actor is expected to be at when they encounter the enemy. |
No. of Attack Turns | Set the number of turns the enemy can defeat an actor in. |
No. of Guard Turns | Set the number of turns an actor can defeat the enemy in. |
Magic Atk. Setting | Choose between "None", "Normal", and "Strong". |
Magic Def. Setting | Choose between "None", "Normal", and "Strong". |
Apply Button | Clicking the Apply button will automatically input the "Base Parameters", "EXP", and "Gold" for the enemy. Please adjust as necessary to suit the game. |
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