Below is the currently planned feature updates and bug fixes for RPG Maker Unite with the planned implementation timeframe.
Note:
- May change without notice.
- Items with no planned timeframe will be added once schedule can be confirmed.
- The following roadmap is not all that will be fixed or changed. We will be adding more items as needed or if we can fully identify the root cause.
- Our current main focus is on performance and optimization improvements. This will be an ongoing effort and will not be a one-time fix only.
Performance and Optimization Roadmap
Known Issue | Solution | Planned ETA | Status |
Time-consuming to revert layout back to original after compiling every time. |
Add an on/off option to retain the current layout |
July 2023 | Completed |
Long, non-responsive time in built games. | Perform process optimization to gameplay. | July 2023 | Completed |
Time consuming to open a Unite project, as well as changing different editor modes. | Perform process optimization to during initialization and during mode switching. | August 2023 | Completed |
It takes the system a long time to add or delete tiles from Tile Groups - almost appear as if crashed. | Perform process optimization during the addition, replacement, deletion of tiles. | August 2023 | Completed |
After quitting test play and making some map changes on the map editor and saving project, the importing of fonts takes very long. | Rework the timing and process of font initialization once quitting Test Play. | August 2023 | Completed |
Upon editing an Event (changing contents, position), must wait for a long loading time. Also when copying and pasting an event, if there are no actions defined in the event, the Unity Editor may freeze for several seconds. | Rework and optimize the update timing and process of map editing, enemy group editing, common event editing, as well as event editing. | October 2023 | Completed |
In Initial Settings > Title > Title Display Settings > Text, collapsing and expanding the text fonts options would cause long loading. | Optimize the process of expanding and collapsing of texts. | October 2023 | Completed |
When making a new map it takes a long time for the map editor to become responsive. | Optimize the process during map addition / deletion. | TBA | |
When editing a map, if changing the BGM or BGS on / off switch would cause the editor to freeze for a while. Similar problem has been reported regarding "" the option that controls dashing |
Optimize various map related processes. | TBA |
Feature Updates and Quality of Life Improvements Roadmap
Description | Planed Schedule | Status |
Fixing issue when inputting contents for events, pressing ESC by accident will cause everything to disappear. | TBA | |
Improving the readability of stat numbers like HP, MP, TP. | TBA | |
Allow multiple line breaks for memo box. | TBA | |
Add "Idle" motion for Side-View graphics. | TBA | |
Add more characters for Side-View. | TBA | |
Add dialogue to confirm when user clicks "Save Tile Group". | TBA | |
Removal of Exit button from the tool bar. | TBA | |
Add ability to ignore map collision when test playing (using arrow keys while holding CTRL key) | TBA | |
Allow opening of Open C# Project in the event RPG Maker Unite is launched with a compile error. | TBA | |
Add or merge various map-related buttons into "RPG Scene Map" tab for quicker access. | TBA | |
Separating either Map List or Map Settings into a different tab in the RPG Data panel, and moving it to the bottom left of the editor. | TBA | |
When copy and deleting event actions, allow quick deletion by Right-Clicking due to current event actions must be copied sequentially to be rearranged. | TBA | |
Improve the difficulty of inputting values through controllers when certain value-input related command is being executed. | TBA | |
Allow 8 direction movement. | TBA | |
Allow space key and Z key to function as OK button. | June, 2023 | Completed |
Allow copy and pasting of Event Page to any location. | TBA | |
Put initial focus to last saved file when saving and loading. | TBA | |
Reduce the black screen time after a built game is launched. | July, 2023 | Completed |
Implementation of Undo and Redo for more features. | TBA |
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