Below is the currently planned feature updates and bug fixes for RPG Maker Unite with the planned implementation timeframe.
- May change without notice.
- Items with no planned timeframe will be added once schedule can be confirmed.
- The following roadmap is not all that will be fixed or changed. We will be adding more items as needed or if we can fully identify the root cause.
- Our current main focus is on performance and optimization improvements. This will be an ongoing effort and will not be a one-time fix only.
Performance and Optimization Roadmap
|Known Issue||Solution||Planned ETA||Status|
|Time-consuming to revert layout back to original after compiling every time.||
Add an on/off option to retain the current layout
|Long, non-responsive time in built games.||Perform process optimization to gameplay.||July 2023||Completed|
|Time consuming to open a Unite project, as well as changing different editor modes.||Perform process optimization to during initialization and during mode switching.||August 2023||Completed|
|It takes the system a long time to add or delete tiles from Tile Groups - almost appear as if crashed.||Perform process optimization during the addition, replacement, deletion of tiles.||August 2023||Completed|
|After quitting test play and making some map changes on the map editor and saving project, the importing of fonts takes very long.||Rework the timing and process of font initialization once quitting Test Play.||August 2023||Completed|
|Upon editing an Event (changing contents, position), must wait for a long loading time. Also when copying and pasting an event, if there are no actions defined in the event, the Unity Editor may freeze for several seconds.||Rework and optimize the update timing and process of map editing, enemy group editing, common event editing, as well as event editing.||October 2023||Completed|
|In Initial Settings > Title > Title Display Settings > Text, collapsing and expanding the text fonts options would cause long loading.||Optimize the process of expanding and collapsing of texts.||October 2023||Completed|
|When making a new map it takes a long time for the map editor to become responsive.||Optimize the process during map addition / deletion.||TBA|
When editing a map, if changing the BGM or BGS on / off switch would cause the editor to freeze for a while.
Similar problem has been reported regarding "" the option that controls dashing
|Optimize various map related processes.||TBA|
Feature Updates and Quality of Life Improvements Roadmap
|Fixing issue when inputting contents for events, pressing ESC by accident will cause everything to disappear.||TBA|
|Improving the readability of stat numbers like HP, MP, TP.||TBA|
|Allow multiple line breaks for memo box.||TBA|
|Add "Idle" motion for Side-View graphics.||TBA|
|Add more characters for Side-View.||TBA|
|Add dialogue to confirm when user clicks "Save Tile Group".||TBA|
|Removal of Exit button from the tool bar.||TBA|
|Add ability to ignore map collision when test playing (using arrow keys while holding CTRL key)||TBA|
|Allow opening of Open C# Project in the event RPG Maker Unite is launched with a compile error.||TBA|
|Add or merge various map-related buttons into "RPG Scene Map" tab for quicker access.||TBA|
|Separating either Map List or Map Settings into a different tab in the RPG Data panel, and moving it to the bottom left of the editor.||TBA|
|When copy and deleting event actions, allow quick deletion by Right-Clicking due to current event actions must be copied sequentially to be rearranged.||TBA|
|Improve the difficulty of inputting values through controllers when certain value-input related command is being executed.||TBA|
|Allow 8 direction movement.||TBA|
|Allow space key and Z key to function as OK button.||June, 2023||Completed|
|Allow copy and pasting of Event Page to any location.||TBA|
|Put initial focus to last saved file when saving and loading.||TBA|
|Reduce the black screen time after a built game is launched.||July, 2023||Completed|
|Implementation of Undo and Redo for more features.||TBA|