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Full Patch Notes
Performance Optimization
We have continued to improve the performance of RPG MAKER UNITE since v1.00.02. As a result, its performance has become faster than the previous versions! Please refer to the images below for more details.
Improvements
- Fixed some of the known performance / optimization issues.
- Improved startup processing for RPG MAKER UNITE projects.
- Improved the performance during mode changes.
- Improved the performance when adding, changing or deleting tile data.
- Partial improvement of performance during map editing / outline editing / event editing.
Fixes
- Fixed an error that occurred when performing copy & paste with the Custom States.
- Fixed an issue that "null" was generated when a user chose "Paste" for the Elements with no data copied.
- Fixed an issue that "null" was generated when a user chose "Paste" for the Skill Types with no data copied.
- Fixed the issue where selecting paste without selecting copy for weapon types, armor types, or equipment types duplicated the first item in the list.
- Fixed an issue where copied & pasted events resulted in duplicated names.
- Fixed an issue in the HP display on the menu screen where the HP gauge appeared to have a slight remain when HP was 0.
- Fixed an issue where if the attack type of a skill was "none," the "Attack State" of the traits was still applied.
- Fixed an issue that existing large parts vanished when a large part was registered.
Document Updates
- Introduction Flow
- Added "Install Unity2021.3.16" to the Supplement.
- RPG Maker Unite Update Roadmap
- Updated response status for the following items
- Time consuming to open a Unite project, as well as changing different editor modes.
- It takes the system a long time to add or delete tiles from Tile Groups - almost appear as if crashed.
- After quitting test play and making some map changes on the map editor and saving project, the importing of fonts takes very long.
- Updated response status for the following items
Comments
1 comment
Where is the steam version?
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