We appreciate your continued support for RPG MAKER UNITE!
v1.00.08 is now available - check out what's new here!
Some functionalities have been added to improve the usability.
Also, some issues have been fixed as well.
We have reflected many of the feedbacks from you and worked together as a development team to address each issue one by one.
Your opinions do improve RPG MAKER UNITE!
Thank you for your continued support for RPG MAKER UNITE!
Update Procedure
Since the update procedure depends on the platform, please take a look at the following article for your platform to update RPG MAKER UNITE.
Click here to see the procedure for Unity Asset Store vesion
Click here to see the procedure for Epic Games Store version
Full Patch Notes
Functional Improvements
- Changed the default value for Success Rate of Items;
- 0 → 100
- When selecting [Map Settings] - [Map List] - Map - [Event], the map information which was shown on the RPG Setting window is now invisible.
- If "Auto-Play BGM"/"Auto-Play BGS" is ON and the BGMs/BGSs of the 2 maps from and to which the player transfers are the same, the BGM/BGS are now played seamlessly.
- Condition that BGM/BGS are the same: "Audio Name" and "Pitch" are the same.
- Changes to the right-click context menu item for events, "Delete Event";
- It is now shown on the bottom of the menu.
- When executed, a confirmation dialog will appear.
- A change to the right-click context menu item for maps, "Delete Map";
- When executed, a confirmation dialog will appear.
- A button to delete a character "BS(BackSpace)" is added to the Input Name window.
- The Space button is moved to another page.
- The upper limit of Set Movement Route was 20 but now unlimited.
- The preview window shows up to 50 steps and returns to 1 if they are more than 50.
Fixes
- Fixed an issue that when loading a save data on a playtest, switches/variables were not reflected correctly after they had been modified.
- Fixed an issue that the HP/MP of the initial actors decreased by the value which was increased by weapons/armors.
- Fixed an issue that after an actor who was selected on the menu screen left the party, if the menu was opened again, it lost control. (only when playing with a gamepad)
- Fixed an issue that after all the sample maps were deleted and then a map was created from a sample map, an error happened.
- Now the command cannot be executed if there is no sample map.
- Fixed an issue that events with Player Touch trigger did not started under a certain condition.
- Fixed an issue that even though Select an Image was unchecked for an event which has multiple pages, the event image was unintentionally shown during gameplay.
- Fixed the following issues as to Custom Movement;
- An error caused by pressing the preview button twice.
- Even though the move speed of the player was returned to the standard, the actual speed was unintentionally 1.5 times faster.
- It crashed if a Transfer command was executed under a certain condition with Custom Movement being executed within a Parallel Process.
- If Skip If Unable to Move was checked and an upward move was executed, the character unintentionally moved through obstacles.
- An error when a custom move and a move by the player control were duplicated at a certain timing.
- Fixed an issue that the order of the events was unintentionally changed when a new event was created.
- Fixed an issue that the background image setting on Initial Settings - UI Settings was not reflected during gameplay.
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