We appreciate your continued support for RPG MAKER UNITE!
v1.00.09 is now available - check out what's new here!
This time, we are mainly fixing bugs, but we have made one useful functional change.
Update Procedure
Since the update procedure depends on the platform, please take a look at the following article for your platform to update RPG MAKER UNITE.
Click here to see the procedure for Unity Asset Store vesion
Click here to see the procedure for Epic Games Store version
Full Patch Notes
Functional Improvements
- Changed so that when a map is copied, the events in the map are also copied.
- This feature can be used to back up maps or create maps that are similar but not the same.
- Before copy
- After copy:Events that exist in the map are also copied.
Fixes
- Fixed problem with fade-out event (auto-execution) and screen color change event (parallel execution) not completing the fade when placed at the same time
- Fixed an issue where common event commands could be pasted within custom move commands.
- Fixed an issue that prevented the game from progressing when a combat encounter occurred at the same time as the location shift event was triggered.
- Fixed an issue where the target of a step backward event placed outside of a custom move command was no longer the player.
- Fixed an issue where events in a map remain as data when the map is deleted.
- Fixed a problem in which an error occurred and the event stopped in the middle of an event when getting the orientation of another event.
- Fixed an issue where it was difficult to select a targeted numerical value when using the controller's analog stick to control a numerical input event
- Fixed a problem that prevented copying and pasting of store events
- Fixed an issue where the timer display would momentarily misrepresent the timer
- Fixed an issue where an image different from the one set on the event page is displayed
- Fixed an issue where the background image set on the menu screen would remain after using an item
- Fixed an issue where only the second text color change was applied to the first choice
- Fixed an issue where the screen would switch immediately upon continue and the SE would stop midway through the game.
etc
- Temporarily disable the removal of common events
- In the settings of items, there is an "Effect of Use", where you can specify a Common Event.
- However, when a common event is deleted, the information of the common event set in the "Use Effect" is changed to something unintended.
- Since this would be a major operation to fix and could unintentionally corrupt the user's game data, we have temporarily disabled the deletion of Common Events as a stopgap measure.
- We apologize for any inconvenience this may cause and thank you for your understanding.
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