Thank you for your continued support for RPG MAKER UNITE.
We are pleased to inform you of the update contents of version 1.1.0!
This is the first major update of RPG MAKER UNITE and includes many new features and improvements.
We believe you will feel “It's different from the previous UNITE” when you actually try it!
★Notes on the AssetStore version
The AssetStore version v1.1.0 of RPG MAKER UNITE is a separate asset.
Please purchase it again from the following URL to import it on the packageManager.
If you have already purchased RPG MAKER UNITE, you can purchase it for free.
https://assetstore.unity.com/packages/slug/287648
Please check here for the procedure of updating from v1.0 series.
Update Procedure
Since the update procedure depends on the platform, please take a look at the following article for your platform to update RPG MAKER UNITE.
Click here to see the procedure for Unity Asset Store vesion
Click here to see the procedure for Epic Games Store version
We recommend making a backup of your project before updating again!
Full Patch Notes
Index
- New Features
-
Functional improvement
- Performance Improvement
- Improve the listability of the material selection screen
- Improved commands for setting up travel routes
- Added event item collapsing function
- Cut out the map and event editor into a separate window to make it easier to edit maps and events
- Modified so that tiles can be specified for event images
- Menu modification
- Modification of editor display language switching function
- Bug fix
New Features
Enhance Unity's Scene linkage
It is possible to go back and forth between scenes created in Unity and UNITE.
Using Unity scenes allows any expressions free from RPG MAKER UNITE specifications.
Please refer to this manual for details of the function.
Post Processing Effects
The post-effects function of Unity can be specified and called on the UNITE side.
By using post-effects, it is now possible to create rich screen effects.
Please refer to this manual for details of the function.
Enhanced event search functionality
Added the ability to search by variables/switches/events/free words.
History window showing frequently used hierarchy items
Added the ability to keep items once displayed as history and display them from the history.
Auto shading functionality
The “Auto Shading” functionality, which has been available in the previous Maker series, is now available in UNITE.
You can set whether or not the shadow is automatically applied to each tile group.
Functional improvements
Performance Improvement
Installation time has been reduced and some editor behaviors have been improved.
Improved performance and lightened the operation of functions to handle tiles and to display maps.
Asset Selectablity Improvement
Improved UI/UX for a total of 82 asset selection windows.
You can now see multiple image assets at once and selected images can be previewed.
Improved commands for setting up movement routes
The function of the event command “Set Movement Route” has been modified.
It is now possible to change the set movement route even in the middle of setting, for greater convenience.
Added event command collapsing function
Collapses event commands that exist within the Event Actions to increase visibility.
Cut out the map and event editor into a separate window to make it easier to edit maps and events
By extracting the Map List and Event List from the RPG Data list and extracting them into a dedicated hierarchy, it is now possible to change the appearance of maps and the content of events while manipulating other RPG Data items.
The UI/UX of the Event Editor has also been improved.
Specifically, you will find the following.
- Event Actions details are displayed when an event is selected
- Scrutiny of the right-click menu
- Adjustment of the layout of the event editor to make it more widely usable
Modified so that tiles can be specified for event images
Tiles can now be used for an event image as well as Actors and Objects.
Only "Standard Tiles" and "Large Tiles" can be set for event images.
Menu modification
Some of UNITE's functions have been combined in the menu [RPGMaker].
The menu previously located at [Window]>[RPGMaker] and some menus added this time are now combined in the [RPGMaker] menu.
Modification of editor display language switching function
The editor language on the UNITE side can be changed from [RPG Maker] >[UNITE Language] in the menu.
(This is a feature that has been available in the Epic version for some time.)
Fixes
The following issues have been fixed.
- An issue where an error occurred and progress became impossible when executing an event with “Change Transparency” in a common event.
- An issue where RAM was continuously consumed when an executable file had been created with a specific event placed and the game was executed for a long period of time.
- An issue where the sound cannot be selected in the Chinese version.
- An issue where the initial setting of vehicles was not saved even if it was set to “None”.
- An issue where deleting all field characters would not allow them to be added.
- An issue where the sound was doubled when the player moved more than 2 squares ahead of the event and made contact with the event.
- An issue where an event is triggered by “Player Touch” even though the player has not made contact with the event.
- An issue where images set on the event page that did not meet the appearance conditions were momentarily displayed when a data was loaded.
- An issue where only the window when using an item is displayed incorrectly when the character's face display is set to field character.
- An issue where in the event command “Update Variable”, the list that can be specified in “Game Data / Enemies” is not the list of enemy characters in the battle, but the list of enemy characters in the database.
- Inconsistent notation of switches and variables.
- An issue where test play could be performed when a map with players initially placed was deleted.
- An issue where changing the font size in the item selection setting screen was not reflected.
- An issue where an error log was output when test play was started while changing the value of the "Wait" command.
- An issue where the cancellation sound for closing the options on the title screen and the loading sound for continue were played at twice the volume.
This update was a very major renovation.
Many of the major updates have been implemented in this update.
Please check the Major Updates page as well!
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