Thank you for your continued support of RPG MAKER UNITE!
Version 1.2.1 has been released, so please review the changes described as follows!
◆Overview
Version 1.2.1 is primarily focused on fixing bugs and other issues.
With the release of the recent major update, we focused this update on fixing both previously known issues as well as fixing some issues found in the new update.
In the Version 1.2.0 update, we received a significant amount of feedback regarding the beta support for Unity 6. We recognize the high level of interest, and thus the need, to make it the default version.
Additionally, we received numerous bug reports. We are strongly committed to providing timely fixes to ensure your project development proceeds smoothly.
Furthermore, this update introduces a new authentication system for the Asset Store version. To authenticate, please confirm your "purchase receipt number" or "order number" from either your purchase email or the order history page on the Unity Asset Store site. You will be prompted to enter this number upon startup.
For detailed instructions, please refer to the "Authentication via Purchase Information" section in the following article:
→Asset Store Introduction Flow#Authentication by Purchase Information
More improvements to the usability of our tools, feature enhancements, and prompt support for any issues or requests remain our highest priorities.
We thank you for your continued support and look forward to providing even more updates in the future!
◆Update Notes
[Function Changes]
- [Asset Store Version Only] Changed method by which purchases are verified.
[Bug Fixes]
- Fixed an issue where some game behavior changed when the hierarchy history window was displayed.
- Fixed an issue that could cause Events to disappear after Continuing.
- Fixed an issue that could cause an incorrect order of subsequent commands when a location move was set within a custom move command.
- Fixed a display issue that could be triggered when a Map has a blank name.
- Fixed an issue where mouse wheel movement was less than expected on the Continue save select screen.
- Fixed issue affecting image display when a battle starts with a randomized enemy.
- Fixed an error with the healing formula where the wrong character's magic value was used.
- Fixed an error that could occur when using an Item via a Common Event.
- Fixed an issue with music playback that could cause audio to play even when the volume was set to 0%.
- Fixed an issue where unavailable items in the respawn point setting Event were not properly grayed out.
- Fixed an issue that could cause an error when executing respawn point settings.
- Fixed an issue where map indexes were not assigned correctly when a new map was created in some situations.
- Fixed an issue that prevented the color picker preview from working as intended.
- Fixed an issue where an error occurred during execution of a placed location movement Event under certain conditions.
- Fixed an issue where movement speed was affected for some Events when always-on dash was enabled.
- Fixed an issue that could prevent the movement route Event's no-clip setting from working in some situations.
- Fixed a crash that could occur when moving across a looping map for an extended amount of time.
※Note: the issue affecting Events on small scrolling maps is not fixed by this fix. It will be addressed in a future update. - [Unity6] Fixed an issue preventing some resources from being displayed properly when loading DLC content.
- [Unity6] Fixed an issue that could prevent normal tiles from being registered properly.
- [Unity6] Fixed an issue that caused some color bars to not display properly.
◆How To Update
Please refer to the following articles for information on how to perform the update, as the procedure is slightly different for each platform.
Click here for the Asset Store update procedure
Click here for the Epic Game Store update procedure
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