Thank you very much for your continued interest in RPG MAKER UNITE.
Version 1.2.2 has been released, and here are the release notes.
◆ Overview
In version 1.2.2, we have primarily focused on fixing bugs.
We remain committed to addressing the issues raised by our users.
Improvements to the usability of our tools, feature enhancements, and prompt support for any issues or requests remain our highest priorities.
Thank you for your continued support.
◆ Update Details
[Feature Improvements]
-
It is now possible to toggle the display of the “Always Dash” option.
-
The wording of the “Quit Game” option in the in-game menu has been changed.
-
The “Delete Common Event” feature has been made available again.
-
The labeling of the “Character → Move → Through” event command in the editor has been corrected.
[Bug Fixes]
-
Fixed an issue where the choices window would overlap with the character name display in the message window.
-
Fixed an issue where tiles would not display correctly when animations were registered with an incorrect number of frames.
-
Fixed an issue where edits to jingle settings made after saving were not reflected when loading save data.
-
Fixed an issue where images for simple events (e.g., doors) would not display correctly in projects using only master data.
-
Fixed an issue where unnecessary labels were displayed on the item usage screen.
-
Fixed an issue where deleting a common event would cause another common event to be called instead.
-
Fixed an issue where copied common events would have linked trigger settings.
-
Fixed an issue where setting a button frame image for choices caused the choice text to appear dark.
-
Fixed an issue where custom movement would not loop properly on maps with loop settings enabled.
-
Fixed an issue where using “Change Enemy Stats” did not apply the changes correctly.
-
Fixed an issue where tile areas would appear dark after deleting tiles placed on the map.
-
Fixed an issue where switching between front-view and side-view battles caused multiple “Effect Type” options to appear.
-
Fixed an issue where registering Auto Tile C with an image whose dimensions were not evenly divisible would prevent further tile registration.
-
Fixed an issue where removing and then adding a party member while having only one party member caused the parallax background to stop following the camera.
-
Fixed an issue where, even when party formation movement was disabled, invisible party members would obstruct custom movement.
-
Fixed an issue where characters (events) specified in “Show Animation” did not display correctly in the event content list.
-
[Unity 6 only] Fixed an issue where single-image maps (backgrounds) were not being applied.
◆ Update Instructions
Please refer to the following articles for information on how to perform the update, as the procedure is slightly different for each platform.
Click here for the Asset Store update procedure
Click here for the Epic Game Store update procedure
Comments
0 comments
Please sign in to leave a comment.