Fight Scene
Edit settings and run a battle test for front view and side view battles.
[Basic Settings]
Front View
Enemies Appear Mid-Battle | Set whether additional enemies can appear in the middle of a battle. | |||
Adjust Monster Positions | Adjust the position of enemies. You can only move them along the vertical axis. |
Side View
Party Position | Use the X and Y coordinates to set the party's position. This will affect the position of the entire party as a whole. |
Party Slant | Set the slant of the party. This value can range from -10 to 10, with positive values slanting the party to the right, and negative values slanting it to the left. |
Party Spacing | Set the spacing between the actors in the party. This value can range from 0 to 10 and applies to only the vertical spacing. |
Enemy Slant | Set the slant of the enemies. This value can range from -10 to 10, with positive values slanting the enemies to the right, and negative values slanting them to the left. |
[Battle Test]
Start Button
Starts a battle test.
Set via Map
If you've chosen Set via Map, the battle test will use the enemies listed in the encounter settings for the selected map.
Select Map | Select a map. | |||
Select Region | Select a region. You cannot select one if the chosen map does not have any regions set. |
Actors
Add and edit the actors that will appear in the battle test.
Add Actor Button
Click this button to add another slot for an actor.
Actor | Select an actor. Choose from the characters listed in "Characters → Character Master List → Actor". | |||
Level | Set the level of the selected actor. Their parameters will reflect what they would be at this level. | |||
Equipment | Select a weapon, body armor, shield, head armor, and accessory to equip. | |||
Delete Button | Delete an actor from the battle test. |
Manual Setup
Manual Setup does not pull from a map's Edit Battle settings and instead requires that the background and enemy characters are set separately.
Select Map
Battle Background | Set the top and bottom images that will make up the background. |
Select Enemy
Select enemies individually or select an enemy group.
Enemy character
Add Enemy Button | Click this button to add another slot for an enemy. |
Enemy | Select an enemy. The available enemies are taken from those listed in "Edit Battles → Enemies". |
Delete | Delete an enemy from the battle test. |
Enemy Groups
Enemy Groups | Select an enemy group. The available enemy groups are taken from those listed in "Edit Battles → Enemy Groups". |
Enemies
[Basic Settings]
Name | Enter a name. | |||
Element | Select an element. The available elements are taken from those listed in "Edit Types". | |||
Estimated Encounter Level | This is a note of what level an actor will be when they encounter the enemy. It can be helpful when adjusting the balance of a game. | |||
Notes | A place for the creator of a game to leave notes. They will not be displayed in-game, so feel free to use it as you see fit. |
[Parameters]
Edit the enemy's parameters.
Auto Guide
The auto guide will automatically calculate the enemy's stats. However, these values are only a suggestion from Unite and should be adjusted to fit the game being made.
Estimated Encounter Level | This is the estimated encounter level used by the auto guide. Change this value if you wish to make the enemy stronger than the estimated encounter level set in Basic Settings. |
No. of Attack Turns | Set how many turns of attack this enemy can defeat a single actor in. |
No. of Guard Turns | Set how many turns of attack a single actor can defeat this enemy in. |
Magic Atk. Setting | "None" sets Magic Atk. to 0, "Normal" sets it to that of a standard actor, and "Strong" is the highest setting. |
Magic Def. Setting | "None" sets Magic Def. to below that of a standard actor, "Normal" sets it to that of a standard actor, and "Strong" is the highest setting. |
Apply Button | Clicking the Apply button will automatically input the base parameters, EXP, and Gold for the enemy. |
Base Parameters
Set the Max HP, Max MP, Attack, Defense, Magic Atk., Magic Def., Agility, and Luck.
Image Data
Set an image for the enemy. Click "Select Image" to use one that has already been imported into Unite. To use a new image, click "Import" and select the desired image file.
Select Image
Choose from images that have already been imported.
Import
Import a new image.
Display Size
Display Type | Choose between "Small", "Large", and "Boss". The position of the enemy in battle will also change depending on the type. In a side view battle, a maximum of 6 small, 4 large, or 1 boss enemy can be shown at once. |
Adjust Automatically | Adjust the size automatically according to the selected display type. |
Set Scale | Set and adjust the scale of the enemy. This value can range from 10 to 200%. Please note that the position and number of enemies that can be displayed are based on the selected display type, regardless of the enemy's size. |
Alignment | Set the vertical alignment of the enemy on the battle screen. Choose between "Automatic", "Align Below", and "Align Above". The alignment is also based on the display type. |
Rewards
Edit the rewards for when the party wins in battle against the enemy.
Exp
Set the amount of EXP gained. This value is the amount of EXP that the entire party will receive and is not the amount gained by each individual actor.
Gold
Set the amount of money that the party will receive when they win in battle against the enemy.
Drop Items
Add Item Button | Click this button to add another slot for a drop item. |
Item Selection | Select an item. Choose from equipment and items listed in "Edit Equipment/Items". |
Probability | Set the drop rate. A value of 100% will guarantee that the item will drop. |
Action Patterns
Add Pattern Button
Click this button to add another slot for an action pattern.
Skills | Select a skill. It is also necessary to set one for standard attacks, and please note that if no skills are set here, the enemy will not perform any actions during encounters. | |||
Rating | Set the likelihood that the action pattern will activate. This value can range from 1 to 9. Among all the patterns that have had their conditions met, only the ones with the highest rating or with ratings within 2 points of that can activate. Patterns with ratings that are 1 point away have 2/3 the chance of activating, while ones that are 2 points away have 1/3 the chance. |
Conditions
Always | Please note that if there is not at least one skill with the condition of "Always", there may be instances where the enemy does not perform any actions. |
Turns | The action pattern can only activate on the designated turns, which are calculated using A+B*X. For example, if A=1 and B=3, the condition will be met on turns 1, 4, 7, etc. |
HP | The action pattern can only activate when the enemy's HP is within the designated range. |
MP | The action pattern can only activate when the enemy's MP is within the designated range. |
State | The action pattern can only activate when the designated state is applied to the enemy. |
Party Level | The action pattern can only activate if at least one party member is at or above the designated level. |
Switches | The action pattern can only activate when the designated switch is ON. |
Deleting Action Patterns
Right-click on the added action pattern to open the Delete window, and click Delete to remove the pattern.
Traits
Hit Rate | The probability that a standard attack will hit. Setting this to 0% will completely prevent them from landing. A value of 95% is recommended, but whether an attack hits or not is dependent on the enemy's Evasion Rate, so even with a Hit Rate of 100%, attacks can still miss. |
Evasion Rate | The probability of evading a physical attack. A value of 5% is recommended, but try values higher than 5% for enemies that are meant to easily evade attacks. |
Attack Element | Set an element for when the enemy attacks. The available elements are taken from those listed in "Edit Types". |
Other Traits
Add Trait Button | Click this button to add another slot for a trait. | ||
Traits | Set traits by adjusting the "Category", "Item", "Effect", and "Numerical Input" sections. |
Enemy Groups
[Basic Settings]
Name | Enter a name. |
[Battle Background]
Set the battle background by selecting an image for both the top and bottom.
Top
Select Image | Choose from images that have already been imported. | |||
Import | Import a new image. |
Bottom
Select Image | Choose from images that have already been imported. | |||
Import | Import a new image. |
[Front View]
Clear Enemies
Remove all enemies from the enemy group.
New Enemy
Add another slot for an enemy. Enemies will be placed in the order they're added, starting from the back, so please adjust their positions accordingly.
Monster
Enemies | Select an enemy. The available enemies are taken from those listed in "Edit Battles → Enemies". |
Position | This value can range from 1 to 8, and enemies will be arranged in order starting from the left side of the screen. |
Conditions | Set the condition for when the enemy will appear during battle. Choose between "Normal", "Add Automatically", and "Turn". - "Normal" will have the enemy appear from the start of battle. - "Add Automatically" will cause the enemy to appear at the end of a turn after other enemies in the same battle have been defeated. If all the enemies that are currently in the battle are defeated, the "Add Automatically" condition will not activate. - "Turn" will cause the enemy to appear at the end of the designated turn. If all the enemies currently in the battle are defeated before the designated turn is reached, the "Turn" condition will not activate. |
Turn | Set the number of turns when the "Turn" condition is selected. |
Delete | Delete an enemy from the enemy group. |
[Side View]
Clear Enemies
Remove all enemies from the enemy group.
New Enemy
Add another slot for an enemy.
Monster
Enemies | Select an enemy. The available enemies are taken from those listed in "Edit Battles → Enemies". |
Position 1 | Choose between "Front Row" and "Back Row". The "Front Row" is closer to the party. |
Position 2 | Choose between "Top", "Middle", and "Bottom". |
Conditions | Set the condition for when the enemy will appear during battle. Choose between "Normal", "Add Automatically", and "Turn". -"Normal" will have the enemy appear from the start of battle. - "Add Automatically" will cause the enemy to appear at the end of a turn after other enemies in the same battle have been defeated. If all the enemies that are currently in the battle are defeated, the "Add Automatically" condition will not activate. - "Turn" will cause the enemy to appear at the end of the designated turn. If all the enemies currently in the battle are defeated before the designated turn is reached, the "Turn" condition will not activate. |
Turn | Set the number of turns when the "Turn" condition is selected. |
Deletion | Delete an enemy from the enemy group. |
[Battle Event]
Select Conditions
Don't Run | Disable the battle event. |
End of Turn | Run when all enemies and allies have finished their actions on a turn. |
Turn | The battle event will activate on the designated turns, which are calculated using A+B*X. For example, if A=1 and B=3, the condition will be met on turns 1, 4, 7, etc. If A=0, the event will activate before any commands are entered. |
Enemy HP | The battle event activates when the selected enemy's HP is at or below the designated amount. |
Actor HP | The battle event activates when the selected actor's HP is at or below the designated amount. |
Switches | The battle event activates when the designated switch is ON. |
Span
Set how often the battle event can activate.
Span | "Battle" will only activate once per battle, "Turn" will only activate once per turn, and "Moment" will activate repeatedly as long as the conditions are fulfilled. |
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