Resource Manager
[Characters]
Field Character
Register resources to be used for characters, vehicles, etc.
Name
Enter a name for the resource.
Facing Down
Register the image data that will be used when facing down while moving.
Image Data | Choose from images that have already been imported. |
Import | If you wish to use an image from outside RPG Maker Unite, you can select a file and import it. |
Size of 1 Frame | Set the size of a single frame. Please enter a value that suits the selected image. |
No. of Animation Frames | Set the number of frames for the animation, with 1 resulting in a resource that does not animate. Please enter a value that suits the selected image. |
Animation Speed | Set how long the animation will take to play back, specified in units of 1/60 of a second. This value can range from 1 to 200. |
Facing Left
Register the image data that will be used when facing left while moving.
Facing Right
Register the image data that will be used when facing right while moving.
Facing Up
Register the image data that will be used when facing up while moving.
Damage
Register the image data that will be used when taking damage.
Objects
Register images for things like doors that are mostly used in the event editor.
[Balloon Icon]
Register balloon icons that will appear above characters' heads while walking around a map.
[For SV Battle]
Register animation data for use in side view battles.
Actor
Register images for actor animations in side view battles.
Move Forward
The animation that plays when moving forward during an attack.
Standard Attack
The animation that plays when performing a standard attack.
Cast Delay
This is the wait animation when using a skill of a skill type with the chanting motion turned on.
Defense
The standby animation that plays after selecting the guard command.
Damage
The animation that plays when receiving damage from an enemy.
Evasion
The animation that plays when evading an enemy attack.
Thrust
The animation that plays for weapon types that have the "Thrust" attack animation.
Swing
The animation that plays for weapon types that have the "Swing" attack animation.
Projectile
The animation that plays for weapon types that have the "Projectile" attack animation.
General Skill
The animation that plays when using non-magic skills.
Magic
The animation that plays when using magic. It will be used for skills of skill type #1.
Items
The animation that plays when using items.
Escape
The animation that plays when escaping from a battle.
Victory
The animation that plays after winning a battle.
Critical Health
The standby animation that plays when an actor's HP falls below a set percentage. If affected by a status ailment, the animation will play when the actor's HP is at or below 1/4 of their Max HP.
Status Ailment
The standby animation that plays when an actor is inflicted with a state that has its "SV Animation" set to "Status Ailment".
Sleep
The standby animation that plays when an actor is inflicted with a state that has its "SV Animation" set to "Sleep".
Dead
The standby animation that plays when an actor is inflicted with a state that has its "SV Animation" set to "Dead".
Weapons
Register images for weapon animations used by actors in side view battles.
Type
Choose between "Thrust", "Swing", and "Projectile".
Overlay
Register images for animations that play when states are applied to actors in side view battles.
[Battle Effects]
Type
Choose between "Unity" and "Effekseer". Please check which tool the effect data was made with before selecting an option.
Import
Select a ZIP file to import the effect data. The file must be in the ZIP format to register it in RPG Maker Unite.
Unity | This requires a ZIP file containing Prefab, PNG, JSON, and/or OGG (or WAV) files. |
Effekseer |
This requires data created for RPG Maker MZ in Effekseer. It must be in the form of a ZIP file containing efkefc and/or JSON files. |
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