
Baz
コミュニティモデレーター
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Activity overview
Latest activity by Baz-
Baz commented,
Understood, thanks for the specifics! I do agree shortcuts would be very helpful and to also, at the least, add an easy way to search up tiles and other database sections so we can juggle items wit...
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Baz commented,
Thanks for the recommendations, I'll pass them along. Did you by chance search the documentation while you were trying to find places for changing animations? Or are you mainly talking about the li...
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Baz commented,
Unfortunately there's no official support for VR with Unite or any automatic converters, but it's doable with some manual adjustments. The biggest change is making UI elements "World Space" so they...
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Baz commented,
The integration of Unity VR with RPG Maker Unite is theoretically possible but would require significant customization and technical effort. Main reason is Unite renders everything on 2D canvas so ...
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Baz commented,
Could you elaborate a bit on what you mean by two modes? I'm curious how you envision it.
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Baz commented,
I will definitely pass this request along!
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Baz commented,
The resolution is fixed at 1920x1080 that is why upscaling tiles and assets is required. The camera clamping map limits certainly would be useful, I will add this to the request list.
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Baz commented,
Oh does this one lose the quality? I made sure it was scaled with nearest neighbor in mind. I can look into updating it, but it will be a ways out before that can happen.
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Baz commented,
Very true! It is one reason I made my Ace/MV/MZ to Unite asset converter: https://bazsupport.itch.io/rpg-maker-to-unite-asset-converter It's also free for the remainder of the RPG Maker Jam 2025!
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Baz commented,
Ah you must be getting them from the Unite storage folders? Those will have the transparent lines because of what single tiles require. If you own MV/MZ (where these come from) you can get it from ...