
Figgs Neughton
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Activity overview
Latest activity by Figgs Neughton-
Figgs Neughton commented,
Hey, I think I see the problem! When I select build, I don't have that last option "Scenes / SampleScene" available! What gives??
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Figgs Neughton commented,
Okay, so I tried making an actual build of the game to test the animations, and the game freezes on the title screen, with no music and no options displayed. Test mode still works though. Any ideas...
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Figgs Neughton created a post,
For side view battles, how far is the background top shifted?
Looks like when you change from first-person to side view battles, the top battle background is raised. But how far is it raised? I need to know so I can make my own backgrounds without any guesswork.
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Figgs Neughton commented,
Nevermind, I found them! For anyone else looking, battle backgrounds are in: (your game file) > assets > rpgmaker > storage > images > background > battle
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Figgs Neughton created a post,
Image asset dimensions and where they are kept
It would be nice to have a list of all asset dimensions, including battle backgrounds, single map tiles, default characters, etc, all in one place. This information is more difficult to find than y...
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Figgs Neughton commented,
Okay! That’s annoying, but I can work with it. I guess it’s important to just think of the preview animations (and even the playtest) as a general idea, and a reminder to split up the frames correc...
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Figgs Neughton commented,
I'm thinking about making a new thread about this issue.
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Figgs Neughton commented,
Okay, well let me ask you this. Have you noticed Unity hiccuping and skipping frames of animation? I'm testing walk animations right, and even 5 frame animations are hiccuping. This a frame that's ...
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Figgs Neughton commented,
BUCKY YOU BEAUTIFUL B@STARD, YOU'VE DONE IT!! Thanks so much! So with your code fix, I was able to get characters 400 pixels tall to do attack animations with frames in the 20s, and Unite didn't do...
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Figgs Neughton commented,
Oh man, I really can’t wait to try this out! Thank you brother! So in theory, Unite shouldn’t keep resizing every frame depending on the total number of frames, right?