GF ヘルプ担当

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Latest activity by GF ヘルプ担当
  • GF ヘルプ担当 created an article,

    Event Creation Example

    For an example of creating a bridging event   The first step is to register the bridge image in the material management object, etc.   Event Creation Flow1. Register transparent tiles at the bridg...

  • GF ヘルプ担当 created an article,

    Example of enemy character display position

    Example of enemy character display positionEnemy characters vary in size according to the size of the display, and the position and number of enemy characters vary according to their placement.   D...

  • GF ヘルプ担当 created an article,

    Batch import of materials

    Batch import of materials Once downloaded content in a defined format has been imported, it can be imported as Unite material in one batch.

  • GF ヘルプ担当 created an article,

    18.Auto Guide

    Auto Guide The auto guide is a feature that suggests suitable values for settings throughout the database. It's possible to change these values after using the auto guide, so we recommend using the...

  • GF ヘルプ担当 created an article,

    17.Effects

    Effects The "Effects" settings found in skills and items help establish the effects that are applied to a target character when an actor or enemy uses a skill or item. The various effects that can ...

  • GF ヘルプ担当 created an article,

    16.Traits

    Traits The "Traits" settings found in actors, classes, weapons, armor, enemies, and states help establish the characteristics that are unique to each individual member. The various properties that ...

  • GF ヘルプ担当 created an article,

    Event Editor

    Events To create a new event, select a map in the RPG Maker window and choose "New Event" from the context menu, or open the context menu on a map in the RPG Scene Preview and choose "New".   Event...