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Object Names not correct

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8件のコメント

  • 正式なコメント
    GGG-Support

    Hi Noral-san,

    We found when an English or Chinese project is newly created on RMU, all the names of Objects are "Object 01, 02..." but it's not an intended behavior.
    We'll correct this issue in the future version.

    Thank you for your information! Sorry for the inconvenience.

  • Baz

    Hello Noral, in the previous versions was it showing names? In the Resource -> Object section it looks to be showing the list correctly:

    The Event image list is pulling from Resource -> Characters and Resource -> Objects.

    0
  • Noral

    Baz,

    I have only had this for a few days, so this is the only version that has been installed.

    Noral

    0
  • Noral

    Also, it is the same as your image.  When I have installed MV, MZ, etc. the names have always been there Door1, Door2, Switch 1, etc. All object names are the same, sans the number at the end.

    0
  • Baz

    I see what you are saying, this is compared to MZ listing. I'm not sure if this is intended or not, I will check on it.

    0
  • Noral

    Awesome, thank you.

    BTW, I will be posting soon a list of issues I have already experienced.  I understand this is v1 and only a few months released, so this is totally expected.  I am excited about RPG Maker moving to Unity.

    A burning quest I have is what can/could be the reality of this question posted in the RPGMakerWeb forum ... I cannot find the limits, like what is the max variables, switches, event pages, and the like.  Like the OP says this should be a part of the interface not a Pluging(Add-On).

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  • Noral

    @GGG-Support thank you for the information.  I understand the product is new and, as such, have a few bugs to get fixed.  I look forward to the fix, let me know if there is anyway I may help..

    Cheers

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  • GGG-Support

    Hi Noral-san,

    Thank you for your kindness.
    This issue will be fixed in the future updates, at earliest 1.00.07.

    Again thank you for your report!

    0

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