Calling Variables in Message box
Anyone know if its possible to call a variable using the "Show Text" command.
For example, in older rpg makers. You could use the "Show text" and in the box for text.
\v[x]
\v = the command to call a variable
[x] = the number for the variable you are calling
this can be used to reference "Common events" and such.
I tried using said command: \v[x] but it didn't work.
I'm trying to recreate a time system using common events and variables. When the player uses an item it will show a text calling the variables representing "minutes" and "hours".
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The control characters are listed in the following source code
Assets\RPGMaker\Codebase\Runtime\Common\ControlCharacter\ControlCharacter.cs
* Japanese only. And I could not find this in any manual or documentation anywhere!
⇒Sorry. This is documented in below Beginner's Tutorial.
https://rpgmakerunite.com/en/learn/006_eng.html#01c/// 制御文字:
///
/// 【置換系】
///
/// \V[n] 変数n番の値に置き換えられます。
/// \N[n] アクターn番の名前に置き換えられます。
/// \P[n] パーティメンバーn番に置き換えられます。
/// \I[n] アイコンn番を描画します。
/// \G 通貨単位に置き換えられます。
/// \\ バックスラッシュに置き換えられます。
///
/// 【設定系】
///
/// \C[n] 以降の文字をn番の色で表示します。
/// \PX[n] ウィンドウの左上を原点にX座標を設定します。
/// \PY[n] ウィンドウの左上を原点にY座標を設定します。
/// \FS[n] 文字サイズをnに変更します。
/// \{ 文字サイズを1段階大きくします。
/// \} 文字サイズを1段階小さくします。
///
/// 【動作系】
///
/// \! ボタン入力を待ちます。
/// \. 1/4秒待ちます。
/// \| 1秒待ちます。
/// \> 同じ行の残りの文字を一瞬で表示します。
/// \< 文字を一瞬で表示する効果を取り消します。
/// \^ 文章表示後の入力待ちをしません。
///
/// \f 改ページをします (バトルの場合のみ)。Uniteで追加されたもの?
///
/// 【他】
///
/// \$ 所持金のウィンドウを開きます。In english,
/// Control characters:
///
/// 【replace】
///
/// \V[n] Replaced by the value of variable number n.
/// \N[n] Replaced by the name of actor n-th.
/// \P[n] Replaced by party member number n.
/// \I[n] Draw icon number n.
/// \G Replaced by the currency unit.
/// \\ Replaced by a backslash.
///
/// 【config】
///
/// \C[n] The following characters are displayed in color n.
/// \PX[n] Sets the X coordinate with the origin at the upper left corner of the window.
/// \PY[n] Sets the Y coordinate with the origin at the upper left corner of the window.
/// \FS[n] Change the font size to n.
/// \{ Increase the font size by one step.
/// \} Decrease the font size by one step.
///
/// 【timing】
///
/// \! Wait for button input.
/// \. Wait 1/4 second.
/// \| Wait 1 second.
/// \> The remaining characters of the same line are displayed in an instant.
/// \< Cancel the effect of displaying text in an instant.
/// \^ Does not wait for input after displaying a sentence.
///
/// \f Page breaks (only for battles). added in Unite?
///
/// 【others】
///
/// \$ Opens a window of possessions.1 -
Thank you so much! I haven't messed with RPG Maker in a while so it slipped my mind that it would be case sensitive..
I was using a lower case \v[n]. I changed it to uppercase \V[n] and now it works perfectly. Thank you!
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Thank you Kakudo Yuie!
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Thank you!
To supplement, the list of Control Characters can be found here;
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