Impressive: Static Enemies and a LOT of Waste.
Impressively,
RPG Maker + Unity (one of the most powerful engines on the market), and the developers of RPG Maker, do not use Unity's resources to improve RPG Maker MZ, which was placed inside Unity... Devs., question: Are you too lazy to work or do you want to make money with Addons and DLC's separately for this to happen in the future? Because this and many other things, Maker MZ was already supposed to be there, it's not just now that everyone is asking for these changes! Impressive, it's even discouraging, you didn't explore Unity, you simply threw Maker MZ into it, ridiculous, until when. I regretted buying RPG Maker Unity, as well as RPG Maker MZ, I can't ask for a refund for MZ, but for Maker Unity, I still have 13 days to ask for a refund, I'll wait until the 12th day, if there is none update of animated enemies and many other things, which are missing from RPG Maker Unity, I will ask for a refund. I ask you, Devs.: Why this project, if you haven't improved Maker at all? Just to make money, are you calling us stupid? Is that what you think of your customers?
Are we idiots for buying RPG Maker Unity?
And don't tell me to put addons, or whatever, the above, it has to be native to RPG Maker Unite, it's YOUR OBLIGATION!
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Hopefully we can get animated enemy sprites on the roadmap.
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I understand how you feel. I too believe that the current RPG Maker Unite does not fulfill Unity's functionality at all.
However, this category is 'Game Development' and is a place to exchange useful information for game makers.
Essentially this community is for USERS to exchange information with each other, but currently the 'Feedback' category seems to be patrolled by Unite developers.
To avoid wasting your valuable input, please post in the 'Feedback' category. And please delete your post in this category if possible.
Best regards.
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