Collision Placement Can go Under for Background maps doesn't work
When using a background image as a map I see three collison types, 0001 Can Pass, 0002 Can go Under and 0003 Can't Pass. Can Pass and Can't pass work without issue. If I select Can Go Under all it does is block the character from walking as if I had selected Can't pass. Should this work like the can go under collision when registering a tileset or is this used differently when using a background image?
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That is interesting, I can't get it to work either. I'll look into this and get back to you.
Thanks for bringing it up.
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