
James Clark (Long Live Geek)
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James Clark (Long Live Geek)さんの最近のアクティビティ-
James Clark (Long Live Geek)さんがコメントを作成しました:
I have a platformer I've been playing around with for a few months. My walk animations are about 10 frames, and the sprites are about 600 pixels high. I never have any problems with the animations ...
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James Clark (Long Live Geek)さんがコメントを作成しました:
Good call. I totally forgot how Unite was doing their animations. My last comment was how I usually do sprite animations with any Unity 2D project I'm working on.
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James Clark (Long Live Geek)さんがコメントを作成しました:
With that being said, you could split the animation onto different sheets and have as many frames as you want. In my first attempts, I had each animation frame on a different PNG, so I didn't run i...
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James Clark (Long Live Geek)さんがコメントを作成しました:
If it used a regular Sprite Renderer it wouldn't be a problem at all. Think of all the time they could have spent fixing bugs and getting this thing working properly if they wouldn't have spent tim...
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James Clark (Long Live Geek)さんがコメントを作成しました:
I have to say, that of all the things that are missing, this is the most baffling one. The ability to add as many frames of animation to your actors was such a huge improvement over standalone RPG ...
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James Clark (Long Live Geek)さんがコメントを作成しました:
So far, I haven't figured out a way. Unfortunately, Unite seems to create the enemies at runtime, so there is no prefab to add an animator to. It was a weird decision on their part to not support a...
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James Clark (Long Live Geek)さんがコメントを作成しました:
I think the main problem is that instead of using Unity's sprite animation that's built in, they created their own (from what I can tell). The animations seem to buffer a little bit, and stall out,...
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James Clark (Long Live Geek)さんがコメントを作成しました:
Use the latest LTS version. I'm using 2021.3.16f1
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James Clark (Long Live Geek)さんがコメントを作成しました:
Hey, yo!!! The name is James. I've been playing around with RPG Maker for about ten years. I love the database and eventing systems in RPGM. For the last year or so, I've been learning VR developme...
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James Clark (Long Live Geek)さんがコメントを作成しました:
Tooltip hints, those were the words I was looking for.