
Figgs Neughton
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Figgs Neughtonさんの最近のアクティビティ-
Figgs Neughtonさんがコメントを作成しました:
Hey, I think I see the problem! When I select build, I don't have that last option "Scenes / SampleScene" available! What gives??
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Figgs Neughtonさんがコメントを作成しました:
Okay, so I tried making an actual build of the game to test the animations, and the game freezes on the title screen, with no music and no options displayed. Test mode still works though. Any ideas...
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Figgs Neughtonさんが投稿を作成しました:
For side view battles, how far is the background top shifted?
Looks like when you change from first-person to side view battles, the top battle background is raised. But how far is it raised? I need to know so I can make my own backgrounds without any guesswork.
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Figgs Neughtonさんがコメントを作成しました:
Nevermind, I found them! For anyone else looking, battle backgrounds are in: (your game file) > assets > rpgmaker > storage > images > background > battle
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Figgs Neughtonさんが投稿を作成しました:
Image asset dimensions and where they are kept
It would be nice to have a list of all asset dimensions, including battle backgrounds, single map tiles, default characters, etc, all in one place. This information is more difficult to find than y...
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Figgs Neughtonさんがコメントを作成しました:
Okay! That’s annoying, but I can work with it. I guess it’s important to just think of the preview animations (and even the playtest) as a general idea, and a reminder to split up the frames correc...
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Figgs Neughtonさんがコメントを作成しました:
I'm thinking about making a new thread about this issue.
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Figgs Neughtonさんがコメントを作成しました:
Okay, well let me ask you this. Have you noticed Unity hiccuping and skipping frames of animation? I'm testing walk animations right, and even 5 frame animations are hiccuping. This a frame that's ...
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Figgs Neughtonさんがコメントを作成しました:
BUCKY YOU BEAUTIFUL B@STARD, YOU'VE DONE IT!! Thanks so much! So with your code fix, I was able to get characters 400 pixels tall to do attack animations with frames in the 20s, and Unite didn't do...
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Figgs Neughtonさんがコメントを作成しました:
Oh man, I really can’t wait to try this out! Thank you brother! So in theory, Unite shouldn’t keep resizing every frame depending on the total number of frames, right?