Importing High Resolution Characters
Dear Sirs,
I apologize if this question is too basic, but I am still a newbie. I would like to create characters in animation program and then export the png files to use them in Unite. However, if I render pictures at 96x146 resolution, which is the default Map Walker sprite spec, they get too pixelated and require a lot of manual correction. Is there a certain workflow that would reduce manual correction to minimum? Perhaps I can scale the images inside Unite?
Regards,
Ray
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Hello, sorry to hear this. Can you post an example of the sprite sheet you trying to import?
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Dear Sir,
Thank you for your kind reply. The question is not about Unite per se, but rather about the process of converting high resolution images into sprite sheets.
At the moment I am using an animation program to generate images and Aseprite for creating sprite sheets. I suppose some loss of quality is expected and editing is inevitable, but maybe someone with more experience can suggest the most efficient workflow or software solutions.
I have attached an example of a sprite sheet followed by the original image in high resolution. Do you think it needs a lot of retouching and what would be the best way to go about this? I also wonder whether the animation can be a bit bouncy without creating collision problems.
By the way, thank you for the great tutorials about different game engines that you post on Youtube.
Regards,
Ray
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Thank you for the example and glad you enjoy the tutorials.
To minimize quality loss when scaling down high-resolution images for sprite sheets:
- Scale down in steps rather than all at once.
- Use 'Nearest Neighbor' resampling to preserve pixel art details.
- Manually edit sprites post-scaling for clarity.
- Try Aseprite or similar software optimized for pixel art.
- Develop a consistent workflow for sprite creation.
Hope this helps.
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Thank you for the suggestions!
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