PLEASE FIX THE TILE SYSTEM
This tile system is horrible, put a way to use any tile, forget this auto tile thing for the love of god... put 2 modes, mode for any tile, unity already has this by default and you just have to create an editor script for it...
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Could you elaborate a bit on what you mean by two modes? I'm curious how you envision it.
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There could be 2 modes, where one uses autotile following its rules, and the other can use the Unity standard that does not use autotile. It would be enough to have a configuration tab to import the tile, the editor script would do the work of cutting the tiles , basically the same as it would be in RPG Maker MZ, MV, etc., but without the autotile rule! It's not that complicated to do this because it's already done in Unity, just add it to the editor script!
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